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Men at war assault squad 2 confusing
Men at war assault squad 2 confusing









men at war assault squad 2 confusing

After one year from release the game fundamentals, like stability and lag, are still broken and nothing let us think they will be fixed. Finishing a 2v2+ game is impossible because of an apparantly unfixable out of sync error. Many people can not start the game, most of the people are suffering frequently crashes. Features, which have little or no benefit for MOW, are rushed in a pre-alpha status and they have completely broken the game. Features, which have little or no benefit for The game has been transformed in some kind of test ape for DMS future product: Call of Arms. The game has been transformed in some kind of test ape for DMS future product: Call of Arms. The micro-management is the worst part about this game, but it's realistic features still make it an amazing RTS that I recommend to hardcore strategy and war game fans. It is really up to you everything they do. Your units have no AI on their own and can't really do anything for themselves. If you want to truly experience commanding war in a game, this is a great game, But if you want to send about a squad and forget about them, they will die and you will lose. As an RTS, it is painstakingly tedious to manage every one of your units, it truly is a burden.

men at war assault squad 2 confusing

As a WW2 simulation, this is the closest to reality you can get right now. With all the mm, it is very hard to manage multiple units. You manually must tell them to throw a grenade.

men at war assault squad 2 confusing

You need to manually put them in prone, crouched, and standing position. You cannot send your troops to a position then forget about them. However, this game requires CONSTANT micro-management. In COH, it takes about 5-6 shots to kill a single guys at point-blank range. The realism is really what separates this game from other RTS's, such as Company of Heroes. You can shoot the tracks off a tank, or you can shoot right through it with a Pak anti-tank gun. The gameplay is so detailed you can edit individual soldier's inventories and pick up ammo/supplies from fallen friends of foes. The gameplay is so detailed you can edit individual soldier's inventories and pick First off, this game is best described as a simulation RTS. This is what you use to buy units.First off, this game is best described as a simulation RTS. Mp is what is gained during the match from a low to high amount depending on early/mid/late game with regards to the amount of time. you do not gain cp at all during hte game, whatever it is set to at the start is what it will be - standard is 100cp, you cant go over as it limits you from buying over - this is why it is important most times to diversify your army composition. they are 2 different things and keeping track of both is important. You are definitely confusing/mixing cp with mp my friend. Its liek that so steam rolls are less frequent if player skill is close. Other can be considered total amoutn of units on the map for you, so if max is 200, u can have say 4 units worth of 50 points, or 100 units worth 1 point, the stronger the unit the moe CP it is.Īlso AS2 has a system, that if u lose units(in multiplayer), u get a certain amount of CP back, depending on the unit. along those lines, again, random numbers, but u get the point. so say u set it to 20k total, u will get(iam just saying random numbers.) 1 cp every 2 sec, if u set 40k u will get 2cp every 2 sec. 1 is the total amount of CP you will get as the game goes on, so like 5-50k or something along those lines. Each unit costs X CP, if your playing campaign u get CP for completing objects, holding flags or just as time goes on, depending on the mission.įor multiplayer games u can edit the settings ( max CP/total CP). Originally posted by PhD:CP is like more or less command points.











Men at war assault squad 2 confusing